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Media 0 for listing Open World Survival Craft Template

Description

Open World Survival Craft is a comprehensive framework for creating single player, multiplayer or Co-op RPG, Survival, MMO and Open World Games. Designed for performance and adaptability it is extremely easy to use and optimized for all your needs.

Our comprehensive game-ready feature set enables you to dive right into your project, eliminating the need to create foundational features from scratch. Have something playable TODAY!

TRAILER

Give our V1.7 Demo a try!

Got questions? Join our Discord!

Feature Roadmap

Detailed documentation is provided to all verified purchases through our Discord channel. If you do not use Discord, you can request documentation by email.

Feature Summary

  • Replication: Fully replicated with optional features when paired with Advanced Sessions.

  • Enhanced Inputs: Multiple interaction types supported.

  • Streamlined Assets: Minimal bloat, easy swapping for unique content.

  • Blueprints: Entirely Blueprints-based, no C++ required.

Key Features

  • Melee Combat System

  • Building System with shared resources/building manager.

  • Power System with power zones.

  • Advanced Inventory System

  • Data Driven Item System

  • Advanced Container System

  • Player Equipment System

  • Combat Targeting System

  • AI Reputation System

  • NPC Dialogue System

  • NPC Vendor System

  • Advanced Attributes System with time based effects.

  • Advanced Data Driven Quest System

  • Data Driven Trait System

  • Guild System

  • Chat System

  • Player Customization System

  • Advanced Played and Container Crafting System

  • Interaction System with outline and timers

  • Advanced AI System

  • Spawning, Respawning and Creation Systems

  • Detailed Map System with Mini-Map, Compass and Waypoints

Open World

  • PCG Graph for open-world spawning.

  • Interactable Instance Static Meshes allow for massive performant worlds.

  • Open World AI spawning system for performance.

  • Integration with Unreal's Ocean, Lake, and River system.

Full User Interface

  • Menus: Main Menu, Save/Load Screens, Server List, and Settings.

  • HUD: Hotbar, player stats, global/guild chat, compass, quests, mini-map, and interaction highlights.

  • Character Management: Inventory, split stacks, crafting, equipment, attributes, quests, traits, guilds, and settings.

Save/Load System

  • Robust Save/Load System manages data across all features.

  • GUID System: Quickly and easily update your game with new versions.

  • Data Storage: Player data, level data, and settings data stored separately.

Plugins Required

  • Epic Games PCG and Water Plugins.

  • Optional: Advanced Sessions Plugin for additional functionality.

Demo Assets Sources

  • Quaternius under CC0 License. Soundraw under a royalty-free license. UI Font, Xolonium, from dafont.com under the public domain license.

Included formats

  • logo of Unreal Engine format