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Media 0 for listing Sci-Fi Ship Controller

Description

Sci-Fi Ship Controller enables you to create spaceships, hover-vehicles and more – virtually anything that flies. It can be integrated with other assets like Sticky3D Controller to create truly immersive experiences.

Make space shooters, sci-fi sims, anti-gravity racers, VR projects and more.

Video Trailer | Documentation | Discord | YouTube Channel

Over 5 years of continuous development and improvements!

Entirely physics-driven, Sci-Fi Ship Controller is easy to use and comes with a wide range of options for ship flight mechanics, flight assists, aerodynamics, weapons, damage models, input, AI and more.

What people are saying

"Brilliant is what this is"

"VERY impressed with this asset so far"

"Very well thought out and lots of control"

"Covers a lot of use cases and support is good"

"Compared to other assets out there, yours is the most polished one by far"

"This package has more inside than it looks"

"U guys are awesome"

Features:

Highly Configurable: Sci-Fi Ship Controller is designed to be as generic as possible, with options for realistic Newtonian physics or a more arcade-style flight model. From full six-degrees-of-freedom spacecraft and anti-gravity racers to limited-degrees-of-freedom vehicles, we support a wide range of ship types. All visual elements are fully customisable, allowing you to add your own ship models, audio and visual effects.

AI System: Sci-Fi Ship Controller comes with an extendable state-based AI system out of the box. With support for targeting other ships, following paths, obstacle avoidance and much more (as well as further development in the future), the AI system allows you to bring life to your games. A flexible and easy-to-use API (with code examples in the manual and in demo scenes) allows you to switch between states with ease, as well as write your own custom states and behaviours to fit the specific needs of your game. From those who simply want to use all the default states and write as little code as possible to the hardcore developers who want full control over their state transition behaviour, we cater to all different levels of control.

Combat System: With Sci-Fi Ship Controller you can add as many weapons as you want to your ships, with configurable fire rates, projectiles and more. A choice of three different damage models gives you options for simple, one-value health damage all the way up to progressive and/or localised damage where the performance of individual parts can be affected by collisions and damage incurred from projectiles.

Player Input Module: Sci-Fi Ship Controller comes with an easy-to-use player input module. We support direct keyboard inputs, the legacy Unity input system, the new Unity input system, Rewired, and the Oculus and Vive input systems.

Aerodynamics: Sci-Fi Ship controller allows you to add wings and control surfaces to your ships, and provides a simulation of drag, angular drag, lift-induced drag and lift forces.

Excellent Performance: Sci-Fi Ship Controller is built from the ground up to deliver the best performance possible, allowing you to run hundreds of ships at once. DOTS support is included for projectiles, and for non-DOTS projectiles we have a highly performant pooling system.

Test Assets, including destructible pre-configured ships, turrets, hangars, radar dishes, anti-gravity track, space port, and a complete enemy citadel.

The FYL3E light combat freighter, RX-P dropship, and skytrain seen in some videos will be included in a future expansion pack.

Human character assets seen in videos are from Sticky3D Controller.

Documented C# APIs included

Regular Updates

Included formats

  • logo of Unity format