Skip to content
Media 0 for listing Cyber Zombie

Description

Realistic Game ready  3d Cyber Zombies model for Games or video clips.Animation. Control Rig. Easy retargeting!  

Easily create your own animation or edit the finished one with Control Rig!

Full compatibility with Epic Skeleton UE5 version.


Video presentation: https://www.youtube.com/watch?v=xGf7h3onvFE


The character was configured using Control Rig 

The character is fully rigged and retargeted to Epic's humanoid rig (UE5 version).


A short video tutorial on Control Rig and Animation editing: https://www.youtube.com/watch?v=pN7l6O-4xZ0&t=7s


Control Rig tutorial: https://www.youtube.com/watch?v=vhgPUnby1JY


The model contains 11 animations

attack (x3)

walking (x3)

idle (x2) 

death (x1)

run (x1) 

jump(x1) 


AN IMPORTANT ADDITION: For convenient and correct re-targeting of animation, use the Control Rig. In order for any 3d model to be anatomically deformed correctly, additional bones are important in such places as: buttocks, elbows, knees, back, shoulders, etc. This is especially important in case of critical deformation of the 3d model, for example, twine or lower back bends. The basic epic skeleton does not involve the use of additional bones when adding a new animation, so I recommend that you restart the animation using the Control Rig (see the video on the links) if you are not satisfied with the re-targeted animation and want to improve it and use additional bones.


- this is the preservation of the volume of the buttocks, elbows and knees; 

- correction of fingers (a common problem when retargeting animation);

- correction of deformity in the areas of wrist rotation (a common problem);  

- additional control of the pelvis, rotation of the shoulders, back, triceps; 


Watch the video lesson at the link. There I showed how I fixed a bunch of errors with the help of Control rig.

For any questions, write to us: fenixra77@yahoo.com

Included formats

  • logo of Unreal Engine format