Harmonica 3D model that I made using Blender. This is a simple model that makes use of a normal map to add extra labeling without the need for extra geometry.
Features:
Model has been manually UV unwrapped
Uses a normal map to add labeling without adding geometry
Mesh is symmetrical on the top and bottom
Blend file includes pre-applied textures as well as camera setups and HDRi lighting
Model has been exported in 4 file formats (FBX, OBJ, GLTF/GLB, DAE/Collada)
Includes GLTF file type instructions and help document
Includes rendered images, wireframes, and extras
Included Textures:
AO, Diffuse, Roughness, Gloss, Metallic, Normal
UVLayout
The source file that is uploaded is for demonstration use and is uploaded in FBX format. In the additional file you will find all model exports and the textures that go along with them.