Skip to content
Media 0 for listing Modular Horror System

Description

The Modular Horror System (built with blueprints) is a flexible and highly customizable toolkit designed to help you kickstart your horror game development. This system includes essential features such as enemy AI, dynamic lighting, footstep sound effects, and camera effects. It also comes with a demo map to showcase each feature in action, allowing for a quick setup and understanding of how to integrate these mechanics into your own project.

Blueprints:

  • Enemy AI: Fully functional AI with roaming, sight, and hearing capabilities, perfect for creating terrifying encounters.

  • Lighting: Customizable lighting blueprints with on/off functionality, adjustable radius, intensity, volumetric effects, color changes, sound, and flickering options to create dynamic horror environments.

  • Triggers: Overlap-based triggers that can either play sounds or add widgets dynamically, providing customizable scare mechanics or UI elements.

  • Dynamic Footsteps: Audio system for footsteps that dynamically change based on the surface type (carpet, wood, tile, grass), adding realism to player movement.

Additional:

  • Audio Files: 7 (Footsteps, Lighting, Triggers)

  • Sprint Input Action: A built-in sprint mechanic, allowing players to sprint with customizable input.

  • Camera Sway System: Immersive camera sway effect for enhanced realism and tension.

  • Light Function: Press "F" to toggle a light connected to the character on/off, simulating a flashlight without a physical model.

  • Fog System: Showcases volumetric fog in action, providing visual examples for those unfamiliar with how to use volumetric fog effectively in their horror games.

Lumen Integration:

This project uses Lumen for advanced global illumination and reflections. Lumen is active by default, providing high-quality lighting and real-time global illumination without needing baked lighting. Ensure your system supports Lumen for the best performance and visual quality.

Future updates may be added to further expand the system, ensuring it can grow based on user feedback and new developments in horror game design.

Included formats

  • logo of Unreal Engine format