Description
A modern interior which aims to showcase how to achieve photo-realistic results in Unreal Engine 5 while still optimized for games.
Disclaimers: This product supports Nanite for Unreal Engine 5.4+ (Structural meshes). Plants not included.
Features:
Automatic camera focus/depth of field and manual camera zoom.
Planar Reflections LOD system.
Trim Spline system.
Path Tracing settings configured & ready to render.
178 unique prop meshes.
Meshes have details in places not typically seen for maximum realism in all scenarios.
Original trademarked naming and logos have been replaced with custom versions to avoid any potential copyright issues.
Most meshes have material/texture variations along with multi part ID masks to customize the color and physical properties of each part of the mesh.
143 tiling materials to customize the scene with.
Majority of textures are 4K resolution.
Multi layered water material.
Glass material with dynamic decal & edge defining line systems.
Material Rotational Parallax, World Position Texture Tiling, Unique Texture UVs, Using Additional Textures & Texture Blending.
Efficient UV Map space usage.
PBR workflow and RMA channel packed.
Highly detailed models from all angles.
Low poly models optimized for games.
Custom lightmaps.
Pivot points for easy placements.
Clean and well-organized project & assets with commented blueprints/materials, UE naming conventions & color coded folders.
Level blueprint includes all the important console commands that control the quality of Lumen & Ray Tracing.
Includes example assets from my other packs.
*Note: Project uses Hardware Ray Tracing (RTX GPU required to get the same results as the images).
Design by: https://www.artstation.com/zuliban
Collaboration with: https://www.artstation.com/kyle-kr & https://www.artstation.com/anthonymerle
Included formats
- versions