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Media 0 for listing Ready Map Vol 1 - Gas Station Post Apocalyptic

Description

Artwork created by the team at Six Sides Studios.

Featuring the unique stylized visual signature exclusive to Six Sides Studios.

DEMO Playable (On Itch.io)

Documentation

Support & Updates

Video (New Version Included)

Video (Old version included)

Video Gameplay (Test char UE5/ALS)

Features:

  • Some Landscape Items have the RVT function enabled. For them to work correctly, you need to activate the option Enable virtual texture support in Project settings, If you don't want to use it, just deactivate the option in the material.
  • 489 unique high-quality meshes so you have variety and freedom when building your scene.
  • 152 prefabs to speed up your creation process. (144 BPs of prefabs).
  • 28 prefabs (which has 3 to 9 materials) have 1 special LOD with only one material (such LOD is also available as SM for background use)
  • 2 Dynamic Blueprints, so you can quickly and easily create the wire connection between posts.
  • 27 Master Materials and 170 Material Instances with a variety of customization.
  • Compatible with Lumen.
  • All assets are optimized to offer the best possible performance.
  • 2 Vehicles with at least 5 variations each.
  • Automatic Material Landscape.
  • AutoMaterial Landscape with RVT
  • Vegetation with materials ready for color change (Following the season)

LODs: Yes, up to six levels

  • 13 vegetation between trees and bushes has Billboard with last LOD (8 tris)
  • LODs 0 have triangle reduction when it doesn't affect visuals.
  • Intermediate LODs (Variables 1 to 5) have tris and shadow reduction in parts that don't affect the visuals.
  • The last LOD in almost all cases does not have any shadows.
  • All translucent materials have no shadow at all LODs including LOD 0.

Collision: Yes

  • Most collisions use the "Use complex collision as simple" option for full collision accuracy.
  • We optimize the collision using the "LOD for collision" option between 2 and 4 (Uses a specific LOD as a collider).
  • All SMs have simple collision primitives from 1 to 6 at most.

Included formats

  • logo of Unreal Engine format