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Media 0 for listing UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE

Description

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DemoVideo: YouTube > https://youtu.be/4xTEyz9bx5E

Documentation and Example Project: https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public

UEGaussianSplatting is a powerful plugin for Unreal Engine that brings real-time rendering of 3D Gaussian Splatting model resources with high performance and high quality.

It utilizes octree optimization for spatial point data, dynamic LOD rendering, and supports automatic collision generation.

This plugin also offers very fast ".ply" resource importing and GaussianSplatting Asset editing preview window.

UEGaussianSplatting uses a completely custom rendering component instead of the traditional particle system (Niagara), allowing it to bypass particle count limitations.

Future updates will include real-time clipping and editing of GaussianSplatting asset data, as well as export functionality.

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Updated Versions: https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public#updated-versions

Note: The Unreal Engine official team will take 1 to 2 days to review the update, so the latest version will be available for download 1 to 2 days after the submission time.

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v1.1.0:

  1. Supports the ".ply" file exported by the 3DGaussianSplatting Editor "SuperSplat"

v1.1.1: Submission time(2023-11-11 23:00)

  • Optimized performance for transparent points sorting.
  • Improved frame rates for a smoother experience.

v1.1.2: Submission time(2023-11-16 23:30)

v1.1.3: Submission time(2023-12-10 20:30)

  • Optimization: Performance Optimization. Significantly further optimized the overall performance related to translucent particle sorting.
  • Adjustment: “PointSize” Adjustment. Changed the default value from 9 to 5, to optimize the rendering performance of translucent particles.
  • Fixed: Bug related to the Actor’s Scale.
  • New: Added debug print log options(LOG, WARNING, ERROR) in the plugin settings.

v1.2.0: Submission time(2023-12-24 20:00)

  • New: "Pixel Clipping"("Pixel-Level Clipping") functionality for individual UEGS model(3DGS Model). Each UEGS model(3DGS Model) supports a "Pixel-Level Clipping" region of either Box or Sphere type.

See More: https://github.com/YHK-UEPlugins-Public/018_UEGaussianSplatting_Public?tab=readme-ov-file#0-pixel-clippingpixel-level-clipping-in-v120-of-this-plugin-added-a-new-feature-named-pixel-level-clippingpixel-level-clipping-functionality-for-individual-uegs-model3dgs-model-each-uegs-model3dgs-model-supports-a-pixel-level-clipping-region-of-either-box-or-sphere-type

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Included formats

  • logo of Unreal Engine format