Description
※ Preview Video : https://youtu.be/EOif4tHmtIY
※ Tutorial Video (for Metahuman) : https://youtu.be/3ZMzQamkmUI
▶ This animation pack contains realistic motion capture data for 3D games and any other 3D productions in Unreal Engine.
▶ Retargeted to
UE4 Manny(SK_Mannequin) / UE5 Manny(SKM_Manny) / Metahuman Base Skeleton(m_med_nrw_body)
▶ If you want to retarget this animation to another character like metahuman in UE5, please check 'UE5 IK Retargeter documents'.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※ Metahuman in the images is not included in the product.
▶ Contents :
※ Mocap Animations 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ Mocap Animation loops 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(※Default hand poses are included in the product)
< Animation sequences : 20*3 UE4/UE5/MH>
Anim_Normal_02_Pistol_001_Front_One-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_002_Front_One-handed_Shots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_003_Front_One-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_004_Front_Two-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_005_Front_Two-handed_Shot - UE4 / UE5 / MH
Anim_Normal_02_Pistol_006_Front_Two-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_007_Left_One-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_008_Left_One-handed_Shot - UE4 / UE5 / MH
Anim_Normal_02_Pistol_009_Left_One-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_010_Left_Two-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_011_Left_Two-handed_Shot - UE4 / UE5 / MH
Anim_Normal_02_Pistol_012_Left_Two-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_013_Right_One-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_014_Right_One-handed_Shot - UE4 / UE5 / MH
Anim_Normal_02_Pistol_015_Right_One-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_016_Right_Two-handed_Aim - UE4 / UE5 / MH
Anim_Normal_02_Pistol_017_Right_Two-handed_Shot - UE4 / UE5 / MH
Anim_Normal_02_Pistol_018_Right_Two-handed_FastShots - UE4 / UE5 / MH
Anim_Normal_02_Pistol_019_Idle_Comfortable - UE4 / UE5 / MH
Anim_Normal_02_Pistol_020_Idle_Unomfortable - UE4 / UE5 / MH
< *Bonus* Interplation Animation sequences : 8*3 >
Anim_Normal_02_Pistol_001_Front_One-handed_Aim_Interpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_002_Front_One-handed_Shots_Interpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_003_Front_One-handed_FastShots_Intetpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_004_Front_Two-handed_Aim_Intetpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_005_Front_Two-handed_Shot_Interpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_006_Front_Two-handed_FastShots_Interpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_019_Idle_Comfortable_Interpolation - UE4 / UE5 / MH
Anim_Normal_02_Pistol_020_Idle_Uncomfortable_Interpolation - UE4 / UE5 / MH
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▶ 이 애니메이션 팩은 언리얼엔진을 사용하는 3D게임, 그리고 모든 3D프로덕션을 위해 제작된 '사실적인 스토리텔링 모션캡쳐' 데이터입니다.
▶이 애니메이션들은 UE4마네킨 / UE5마네킨에 리타깃 되어 있습니다.
▶만약 당신이 이 애니메이션을 언리얼 엔진에서 다른 캐릭터, 예를 들어 메타휴먼에 리타깃하고 싶다면, 꼭 UE5의 'IK리타기터' 문서를 확인하시길 바랍니다.
(Link : https://docs.unrealengine.com/5.0/en-US/ik-rig-animation-retargeting-in-unreal-engine/)
※위의 이미지 속의 메타휴먼은 프로젝트에 포함되어 있지 않습니다.
※ 모션캡처 애니메이션 : 20*3 = 60 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
※ 모션캡처 루프 애니메이션 : 8*3 = 24 (UE4 Mannequin / UE5 Manny/m_med_nrw_body)
(UE4 Mannequin / UE5 Manny / Metahuman Base Skeleton(m_med_nrw_body)
Included formats
- versions