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Media 0 for listing XenoMimic Male

Description

XenoMimic Male is an alien life form that looks like a nerve cell. Asset comes with an advanced material, physical build, BP, 2 SKM, animations and other features. This asset is first character of XENO series and also part of Microbiology series

Asset Features:

  • 2 skeletal meshes rigged with epic skeleton. Both skeletal meshes can be used separately or can be combined together.

  • BPs: TPS Character for modular usage. can put 2 meshes together or can enable morphs and experimental surface creases and more.

  • 2 Ultimate materials with rich settings. one for XenoCell and one for Shell. please see video.

  • Simple game menu (Can be seen in the demo).

  • Experimental/bonus feature: Additional surface creases for shell. (This feature is an experimental/bonus feature. Will cost some performance - see videos below).

  • XenoMimic Core mesh comes with LODs. LOD 0: 142.796 vertices; LOD 8: 7326 vertices and Shell mesh 10.564 vertices. no lods for mesh but have 5 moph targets.

Xeno Series material is a lightweight and highly optimized vertex shader. This material gives you many settings like MPC, Noise movements on branches, scaling, rotating, bulge waves, thickness, pulse, opacity, emission, hue and more. All features use 4 type-mixable masks by growth, by length, by branch, and by segment. Even using and combining all of these features, Xeno material still remains a lightweight and green color in in shader complexity view.

Shell material: is Translucent or additive material with 4 detail layers, static noise, dynamic noise, curvature, fresnel, pulse, and limb masks that can be use on all channels. Additive version gives dark green result in shader complexity and translucent version gives pink look because of ray traced translucency.

Asset Preview

Xeno material details xeno series uses this material but xenomimic has some improvements that can give floating ghost look when combined some settings. this look can be seen in asset preview above.

Playable demo

Important to know: 

- All previews are rendered in Unreal Engine 5.3 and screenshots were taken in 4.26

- Physics are different in UE5 because of a physics engine change. PhysX and Chaos Physics Systems  physics also changed in 5.1 and every newer version will be receiving their own bug fixes or changes.

- Translucent materials (water-glass) needs ray tracing for better results with refractions. About refraction. (Standard slime material is NOT, uses transparency.)

Included formats

  • logo of Unreal Engine format