Description
The effects of different types of slices and chunks
In our game creation or movie production, there are usually some functions and representations of cutting objects.
The entire set of cases includes a tutorial on the basic implementation of cutting effects.
Combining bone models, animation blueprints, Niagara effects, etc., cutting and slicing functions have been achieved in different application scenarios.
For example:
The effect of multiple laser cutting in Resident Evil movies
Cutting vegetables or fruits in cultivation/kitchen games
Tree cutting in survival sandbox games
Cut enemies in half in action games, etc
At the same time, there is a set of playable third person shooting and object cutting demonstration templates that can help users quickly transplant the entire set of functions.
Tip:If you have any other ideas about cutting, you can ask or contact me, and I will implement your ideas in the next update.
Included formats
- versions