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Media 0 for listing Metal Tech Surfaces 2

Description

Video: https://www.youtube.com/watch?v=mS9wSYO8TpE

This set of materials and textures is built with a wide variety of platforms in mind. They can be used with or without tessellation, the height map, wear masks, etc. The master materials and instances are all made so you can easily adjust them, as needed.

All materials have a color mask/detail, metal/rough/ao, emissive, height, wear mask and normal map textures.

The textures can be adjusted between 32 and 4096 max resolutions (currently set to 2048 for ease of use and mobile requirements), and the material instances have parameters for all textures, colors, emissive levels, roughness, edge wear, dust, normal strength, height distance, and tessellation amount.

Included formats

  • logo of Unreal Engine format