Skip to content
Media 0 for listing Candy Town

Description

The main focus of this kit was to create a candy environment that actually looked lively and edible. Great care was put into ensuring each material is both highly customizable and looks like proper, edible food.

Features:

  • Modular assets with swappable, highly customizable materials
  • Food that actually looks like food, not plastic amusement park attractions
  • Example Map showing the use of assets, material customization variety

Full-Res Image Gallery: https://imgur.com/a/r6vje0l

Features, Detailed:

  • (118+) Modular candy Meshes
  • (24) Modular Wall meshes
  • (7) Modular Roof Meshes
  • (23) Modular Frosting-Covers for Roofs
  • (6) Modular Doorways
  • (6) Arch-trim for doors
  • (10) Modular Floors
  • (6) Pillars
  • (7) Foliage meshes
  • (7) Pathway meshes
  • (22) Miscellaneous Bits including Windows, Cake, Chocolate, and a sucker head!
  • (8) Highly customizable, well-organized materials! All include Subsurface-Scattering where applicable for an extra-edible organic feel
  • Cake
  • Adjustable colors with swappable RGB color mask, good for layered or marbled cakes.
  • Adjustable filling – with faked gel-frosting translucency!
  • HardCandy
  • Parallax-based SSS to give the illusion of volumetric depth.
  • RGB-Masked color selection, including a stripe-creator mask for creating candy-canes
  • Emissive parameter for lamps!
  • Cotton Candy
  • Two-tone mask for swirled colors
  • fresnel-based edge-masking for a proper stringy look
  • detail normals to look like proper cotton
  • Peanut Brittle
  • World-aligned
  • Adjustable Peanut-density
  • Adjust peanut coverage/exposure from brittle
  • Pretzel
  • World-Aligned
  • Tesselated-displacement
  • Candy-Glass
  • Faked interior reflection for faux windows
  • Emissive parameter for interior windows
  • Chocolate
  • Fluids – designed for thick, slow-moving rivers or moats such as caramel or chocolate syrup
  • Misc bonus-meshes useful for additional greebles and trim, mostly poles and curved poles.

Included formats

  • logo of Unreal Engine format