Description
The main focus of this kit was to create a candy environment that actually looked lively and edible. Great care was put into ensuring each material is both highly customizable and looks like proper, edible food.
Features:
- Modular assets with swappable, highly customizable materials
- Food that actually looks like food, not plastic amusement park attractions
- Example Map showing the use of assets, material customization variety
Full-Res Image Gallery: https://imgur.com/a/r6vje0l
Features, Detailed:
- (118+) Modular candy Meshes
- (24) Modular Wall meshes
- (7) Modular Roof Meshes
- (23) Modular Frosting-Covers for Roofs
- (6) Modular Doorways
- (6) Arch-trim for doors
- (10) Modular Floors
- (6) Pillars
- (7) Foliage meshes
- (7) Pathway meshes
- (22) Miscellaneous Bits including Windows, Cake, Chocolate, and a sucker head!
- (8) Highly customizable, well-organized materials! All include Subsurface-Scattering where applicable for an extra-edible organic feel
- Cake
- Adjustable colors with swappable RGB color mask, good for layered or marbled cakes.
- Adjustable filling – with faked gel-frosting translucency!
- HardCandy
- Parallax-based SSS to give the illusion of volumetric depth.
- RGB-Masked color selection, including a stripe-creator mask for creating candy-canes
- Emissive parameter for lamps!
- Cotton Candy
- Two-tone mask for swirled colors
- fresnel-based edge-masking for a proper stringy look
- detail normals to look like proper cotton
- Peanut Brittle
- World-aligned
- Adjustable Peanut-density
- Adjust peanut coverage/exposure from brittle
- Pretzel
- World-Aligned
- Tesselated-displacement
- Candy-Glass
- Faked interior reflection for faux windows
- Emissive parameter for interior windows
- Chocolate
- Fluids – designed for thick, slow-moving rivers or moats such as caramel or chocolate syrup
- Misc bonus-meshes useful for additional greebles and trim, mostly poles and curved poles.
Included formats
- versions