3D Model of a “Street Lamp”
*IMPORTANT-
1. When the “GLOSSINESS Texture Map” if attached to a “ROUGHNESS shader”. Be sure to “INVERT” the “Texture Map” to ensure correct results.
*Technical Details-
Polygons: 12,088 Vertices: 6,115
Texture Map Resolution = 4096 x 4096
DIFFUSE
SPECULAR
GLOSSINESS
EMISSIVE
*Tip-
The Model is intended to get “Highest Possible Quality” with 4K Textures. However, In real-time applications like “Unreal” or “Unity”......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.