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Media 0 for listing Easy Damage System

Description

This system will allow you to set up dynamic damage (modifying weapon base damage based off hit area) and 100% trace hit melee traces, as well as ranged weapon tracing in no time flat!

Using the various settings that are found within the actor component you can configure the dynamic damage to be set up in any way you want by simply telling it the generalized bone name and the multiplier for that hit area!

Can be used on any weapon type and needs only sockets to be created on the weapons to use, and socket rotation does not affect system trace ability!

The new "Frame Assisted Trace" uses box trace as its base trace type, however using some intelligent tracking you can now ensure that every weapon swing will detect your enemies! NO MORE TRACE GAPS!!!!!

System can easily worked into a complex weapon system using data table information, need only add a call to your data table into the function events provided by the system Blueprint interface!

Included formats

  • logo of Unreal Engine format