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Media 0 for listing Nature Growth Components Plugin

Description

TRAILER | EXAMPLE PROJECT & DEMO | GUIDE | DISCORD | FORUM THREAD

Welcome to our Market Square!

Hello , Friend. Thank you for your interest in our merchandise :). We hope you like it!

INFO ON PLUGIN:

Check out our Christmas & New Year greetings video showcasing the NG Tree that uses Megascans assets!

Check out a Small Game I created for Epic MegaJam 2022 featuring the NGC.

This particular lot is a neat plugin that enables you to:

  • Design trees in your own style

  • Randomize your designs with flexible controls through Data Assets

  • Grow your trees as Mother Nature does when your game requires it

Whether you’re looking for a procedural tree designer, or a way to breath a life into your natural environment through animations - this plugin is for you!

So, buckle up and let us give you a small tour!

What’s inside

Nature Growth Components is a plugin that lets anyone with a creative mind and a pinch of UE knowledge to quickly design the objects of nature and have them grow in real-time.

See for yourself in our Trailer

 

Yes, yes, we know that as of now it supports only growing the tree. But it's not a mere tree. It's a whole variety of trees - you can grow almost any tree you want:

Realistic, Unrealistic, Stylized, Wooden, Metal, Sandy, Spiky, Curved, Straight, Bent.

 

Imagination is the only limit!

Moreover, no C++ knowledge is required!

Capabilities:

  • Flexibility through use of Components - Sometimes you literally have to grow a tree inside the other actor, you know…

  • Tree designer to boost your design workflows - Multiple options with good and clean documentation.

  • Data Assets with tree configurations for easy gameplay integration - We build tools for designers with developers in mind

  • Easy and straightforward animation approach - Just call the function and it grows

  • Different endpoints to suit your needs - data exposed to enable your VFX, SFX, and functionality integration

  • No 3D modeling proficiency is required - NGC works with basic meshes (like cylinders and planes).

  • Works with Megascans assets - We tried it, we use it, we recommend it

Support and documentation:

So you've bought the Plugin or want to buy it?

Let us start by saying THANK YOU for your interest! We are here to help you kick your project off.

 

Are you a “straight to the point” kind of person who likes experimenting?

Then check out the example project we've built to help you get acquainted with the features.

Do you prefer a structured and detailed approach?

Find out more about the NGC in our Guide

 

Still have questions, ideas, feature requests, or simply want to chat?

Join our DISCORD

Included formats

  • logo of Unreal Engine format