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描述

Smart Texture Baker - One-Click PBR Optimization Tool

📚 Documentation & Support Full installation guide, usage instructions, and troubleshooting are available below:

Continuously updated; Current version: v2.4.2

If you would like to request new features, please post your request on the forum. If you encounter any bugs, please report them in that section as well. Thank you.

持续更新;当前版本:v2.4.2

如果您希望提出新功能请求,请在论坛发布您的请求。如果您遇到任何错误,也请在该版块进行反馈。谢谢。

💡 Overview Smart Texture Baker is a high-efficiency tool designed to automate your texture baking workflow. With a single click, you can bake complex material graphs into standardized, game-ready PBR textures without the hassle of manual setup. Stop wasting time on repetitive tasks—optimize your assets instantly while keeping your project organized.

  • One-Click Multi-Channel Bake: Export BaseColor, ORM, Normal, Specular, Emissive, and Opacity simultaneously.

  • Smart UDIM Support: Auto-detects internal mesh UV tiles with manual channel override capabilities.

  • Zero Material Setup: Non-destructive workflow. Captures render data without altering source material nodes.

  • Auto-Assemble Material: Instantly generates Material Instances (MI) and auto-assigns baked textures upon completion.

  • Auto ORM Packing: Merges AO (R), Roughness (G), and Metallic (B) into a single optimized texture to minimize draw calls.

  • Crash-Proof VRAM Management: Automated texture streaming pool control prevents GPU crashes during heavy 4K+ baking operations.

  • Safe Overwrite System: Re-bake infinitely. Smartly updates asset references without breaking existing mesh-material links.

  • Advanced Asset Management: Features 1-click Virtual Texture (VT) conversion, custom output routing, and smart auto-subfolders.

  • Persistent UI Settings: Auto-saves workflow configurations and resolution limits across sessions, equipped with a 1-click reset.

  • 一键多通道烘焙: 同时输出 BaseColor、ORM、Normal、Specular、Emissive 与 Opacity。

  • UDIM 智能侦测: 自动读取模型内部 UV 象限,支持自定义通道覆写。

  • 零材质设定: 非破坏性工作流,直接捕捉渲染缓冲数据,绝不修改源材质节点。

  • 材质自动组装: 烘焙完成后即时生成材质实例 (MI) 并自动绑定所有贴图。

  • 自动 ORM 打包: 将 AO(R)、粗糙度(G) 与金属度(B) 压缩为单张贴图,极致优化 Draw Call。

  • 防崩溃 VRAM 管理: 自动调度显存池,彻底解决高负载烘焙 4K+ 贴图时的 GPU 崩溃 (D3D Device Lost) 问题。

  • 安全覆盖系统: 支持无限次重新烘焙,智能更新资产引用,确保模型链接永不断裂。

  • 进阶资产管理: 支持一键生成虚拟纹理 (VT)、自定义输出路径与智能子文件夹分类。

  • 持久化 UI 配置: 自动记忆上一次会话的分辨率与面板状态,支持一键重置。

🛠️ Technical Details

  • Type: Editor Utility Plugin (Blueprint)

  • Supported Versions: Unreal Engine 5.4 - 5.8

  • Dependencies: "Editor Scripting Utilities" (Enabled by default)

🛠️ 技术细节

类型:编辑器实用程序插件(蓝图)

支持版本:虚幻引擎 5.4–5.8

依赖项:“编辑器脚本实用程序”(默认启用)

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