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Media 1 for listing GridCast

Description

GridCast - Patterns of AoEs and More!


-- Showcase -- Documentation -- Support --

What is GridCast?

GridCast is a plugin focused on authoring patterns of telegraphed or non-telegraphed AoE mechanics with ease. In essence, it lets you draw a bunch of positions on a grid sized of your choice and then it provides a gameplay task to convert that into world positions. It even manages delays and different modes allowing you to use the same pattern in multiple different ways.


What is GridCast Pattern?

GridCast Pattern is a custom asset type. Opening it opens the custom GridCast Pattern Editor, this is what you will be using to modify the pattern asset itself.

How to use it?

Quite simple really! You just create a new pattern asset, add a chain of the shape you want, paint the pattern on the grid! Now all you need to do is call the gameplay task and it'll handle the process of the pattern into world locations that you can use to do all manners project specific things like spawning VFX and doing hit detection.


What does it not do?

At the moment, GridCast has no support for any kind of object pooling or spawning of VFX or SFX of any kind. That is project specific and upto you to figure out.

Feature Overview
  • Custom Editor for authoring patterns with ease

  • A gameplay task to process the pattern for you

  • A delegate based async flow

  • Handles delays between steps

  • Multiple modes with a delay between each step and a delay between each chain and more.

  • Support for two shapes, more in the future!

Included formats