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Description

🤖 MPFriendslop V2 - Co-op Extraction Horror Template


MAKE YOUR FRIENDSLOP GAME FASTER!

💥 Watch the VIDEO | Play the DEMO | Read the DOCUMENTATION | Join the DISCORD

A complete co-op extraction horror template. Host a lobby, drop into a new floor plan, grab the loot, keep it in one piece, club or shoot the Warden, reach the quota, carry your friend's head back to the revive bay, and jump into the hatch.

🌐 Every system is networked.

📦 Stylised art kit included.

📚 Documented system by system.

⚙️ Features

🚶 First person, third person body

- Procedural view motion: head bob, sway, lean, landing, breathing

- Sprint with stamina, crouch and jump, all rebindable through Enhanced Input

- Footsteps pick their sound from the surface

- Your body is animated for the rest of the crew

🖐️ Interaction

- Any actor becomes interactable through one interface

- Press, hold or spam, driven by Enhanced Input triggers

- The object returns its own prompt, dispatchers hook your HUD and sounds

📦 Physics grab and carry

- Grab anything that implements the interface, heavier objects are harder to move

- Server authoritative, predicted on the carrier, smoothed for everyone else

- Levers and sliding doors are dragged by hand

💎 Loot that can be ruined

- Seventeen loot pieces, one data asset each: value, weight, fragility, impact sound

- Drop it and it loses money, the amount floats off it in red

- The server decides every loss of value

- Random loot spawns around the level

⚔️ Swing, shoot, shatter

- Bat and hammer hit harder the faster you swing them

- A weapon component for any held item: single, burst or auto, pellets and spread

- Ammo in the hotbar, reload animations, recoil, the server traces every shot

- Fragile loot shatters into Chaos pieces

- Built on native Unreal damage, your own weapons work out of the box

🚪 The extraction run

- One game is one run: a quota to reach, then the next run

- Drop loot in the deposit zone, the total updates for everyone

- Hit the quota, open the hatch, get the whole crew in

- A recap screen counts the manifest up, line by line

🗺️ Procedural levels

- A new floor plan every run, the same on every machine, late joiners included

- Nine rooms built with the level kit, add your own as one level and one data asset

- The Warden spawns in the farthest room and patrols the rooms of this run

- The quota follows the value of the loot that actually spawned

🎒 Inventory and tools

- Four replicated quick slots: pick up, scroll, equip, drop

- Flashlight with a draining battery, medkit, spare battery, sawed off shotgun

- What you hold shows in your hands and on your body, for the whole crew

🩸 Damage, down and revive

- A red vignette, a camera kick and a sound from the same event

- Health and stamina are data assets, add your own vitals

- Down first, dead second, with a bleed out countdown

- Carry a dead friend's head to the revive bay to rebuild him

🏆 Last Loser Standing

- When the whole crew is down, the losers fight in a dark arena

- Random weapons, a platform that falls ring by ring

- $100 per kill, $300 and the crown for the last one standing

- One actor behind an interface: remove it and the run simply ends

👁️ Spectating

- Die and fly as a free camera in a desaturated world

- Join a run in progress and land in the right state

🤖 The Warden

- Patrol, suspicion, chase and search

- Three quarters of a second of clear sight to lock on, a detection arc above its head

- Shoot it or club it down

- It opens doors, and the start room is a safe zone

- Subclass the base enemy and its data asset for your own monsters

📣 Pings, emotes and faces

- Classic and danger pings, with an off screen marker

- Eight emotes and six faces on one wheel

- Nameplates with a name, a health line and a state

🖥️ The shop terminal

- An in world monitor: walk up, point at the screen and buy

- Every article is a data asset, the server owns the shared money and spawns the delivery

- Fill a cart across the tabs, one order, one delivery

🎩 Customization

- Sixteen cosmetics: hats, packs, antennas and painted patterns

- Hold to buy, preview before you pay

🌐 Sessions and lobby

- Listen or dedicated server, browse, join, start the run from the lobby

- Player cap, online or LAN, join in progress

- Default online subsystem, ready for your own Steam setup

🎛️ Settings and keys

- Rebind any key, conflicts detected on the line

- Swappable key icons, one save slot for settings and profile

🧱 The art kit, included

- 86 static meshes and 3 skeletal meshes, stylised

- Modular level kit and nine ready made rooms

- 17 loot pieces, 4 tools, 10 cosmetic meshes, the revive bay, the shop terminal, lights

💡 Why this one

Most of what you will change is a data asset or a field in the Details panel and dispatchers on every system.

✅ Multiplayer, dedicated server ready

✅ Works with your own character

✅ 100% Blueprint, no paid plugin required

✅ Unreal Engine 5.8

📌 Good to know

- Keyboard and mouse only. English only, every string is a Text ready for localization

- Steam and voice chat are not included, the documentation shows how to add them

- On a dedicated server, the player connected the longest can restart the run

📢 Questions, bugs, ideas

Come to the DISCORD!!

Included formats