
Description
The Ultimate Dynamic Camera System for 2.5D & 3D Fighting Games. Fully Network Replicated.
📝 Description
Creating the perfect camera for a fighting game is notoriously difficult. An awkward camera can ruin the player's experience, making matches feel clunky and disorienting.
Fighting Camera Manager solves this problem instantly. It's a powerful, ready-to-use component that gives you complete cinematic control over your game's camera. Whether you're building a classic 2.5D arena fighter or a free-roaming 3D brawler, this system adapts dynamically to keep the action focused and impactful.
Simply add the component to your camera, and it works out-of-the-box with your existing characters. Stop fighting with the camera and start building your game!
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🎯 Key Features
Dual Combat Modes: Switch seamlessly between 2.5D Mode (classic side-on fighting) and 3D Mode (full 3D movement) with a single variable.
Dynamic Auto Zoom: The camera automatically adjusts its distance based on the fighters' positions. Keeps the action framed perfectly, whether they're up close or spaced apart.
Smart Player Tracking: Automatically calculates the center point between two or more players, ensuring the camera always captures the heart of the battle.
Fully Network Replicated: All camera logic works flawlessly in multiplayer matches. Server-authoritative with smooth client-side blending.
Local Multiplayer Support: Built-in support for couch co-op and versus play on a single keyboard or gamepad.
Highly Customizable: A wealth of settings put you in control:
Zoom: Zoom Min, Zoom Max, Auto Zoom
Position: Height Offset, Offset Side Distance
Angle: Offset Angle Yaw, Angle Pitch
Smoothness: Smooth Camera Rotation (for both camera lag and rotation lag)
Bounds: Max Distance P2P (stop players from going off-screen)
Easy Integration: Comes as a single, well-organized component. Just drop it into your camera actor.
Clean & Optimized: Written with performance in mind, using efficient calculations and best practices for Blueprint.



