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Media 1 for listing MMORPG HUD System – Pure C++ | Minimap, Skill Bar & Targeting (UE 5.4–5.7)

Description

Demo Video: https://youtu.be/R33S4f5g4YM

Quick Start:

1. Enable the plugin and restart the editor

2. Open Plugins/MMOHud/Content/MMOHud/Maps/DemoMap

3. Press Play — every feature is live immediately, no setup required

Pure C++ MMORPG HUD system — modular, performant, and production-ready. Compatible with UE 5.4, 5.5, 5.6, and 5.7.

Components can also be dropped onto your own character for full custom integration.

Features:

- Status Bar — HP / MP / Stamina with gradient material and real-time text

- Ability Bar — 10 slots with radial cooldown sweep material, DataTable-driven

- Minimap — Circular mask, custom texture background, player/enemy markers, zoom in/out buttons and mouse wheel zoom (no input setup required)

- Buff Panel — Stack count, duration timer, DataTable-driven

- Target Frame — Tab targeting, enemy name, real-time HP sync

- Damage Text — World-space floating numbers on hit

- EXP Bar — Experience bar with level display

- Enemy HP Bar — World-space bar above enemy heads

- HUD Toggle — Show/hide all HUD with H key

Technical:

- Modular C++ component architecture — easily attached to any existing character

- DataTable-driven skills and buffs

- ITargetable interface for easy extension

- Enhanced Input integration

Limitations:

- No drag-and-drop skill assignment UI included

- Single-player only — multiplayer replication not included

CreatedWithAI tag applied (AI-generated skill/buff icons and promotional renders used)

Documentation: https://drive.google.com/file/d/1tG_ee4---xFxNY3fAGjIJaSaRatUaONX/view?usp=sharing

Included formats