
Description
Easy Music Manager is a free Blueprint music system for Unreal Engine 5. Playlists, requested tracks, and musical transitions, all configured from one DataTable.
Everything is configured in one place. Add your tracks to the DataTable, set how each one behaves, drop the manager into your level.
No C++ and no middleware.
Ambient playback
Play your soundtrack in order or at random. Random mode avoids repeating the track that just finished, so a short playlist still feels varied. Set an optional first track when a level needs to open on something specific.
Requested tracks
Scripted moments, combat music, a boss room, etc. Requested tracks sit outside the ambient playlist and only play when something asks for them. Drop a music trigger into your level, and the system switches to that track while the player is inside it, then returns to ambient music when they leave.
Transitions you can tune
Three modes: cut, crossfade, and fade out then fade in. Fade-in time, fade-out time, and the gap between tracks are all configurable, and you can change them later without rebuilding your music setup. The included demo map lets you hear each mode before you commit to one.
Per-track and mix control
Looping is set per track inside Easy Music Manager, so you are not fighting import settings on individual assets. A simple Sound Class structure with Master and Music is included, ready to wire into an options menu.
What is included
Blueprint-only system, no C++ required and no middleware.
Centralized DataTable configuration
Demo map covering each transition type
Documentation for Beginners & Advanced users
Unreal Engine 5.5 to 5.8 versions
Who it is for
Anyone who wants real control over their music without building a manager from scratch.
Getting started
Download for free then drag the manager into your level and add your tracks to the DataTable. That's it.
Support
Discord: https://discord.gg/qSSbxEfw5f
Email: [email protected]
Website: https://reactivescore.com



