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Media 1 for listing Event Orchestrator

Description

๐Ÿ“„ Documentation   ๐ŸŽฅ Demo Video and tutorial   |  ๐Ÿ’ฌ Discord Support   |  โœ‰๏ธ Email Support

Event Orchestrator is a powerful Unreal Engine tool designed to manage game events dynamically.

It enables developers to define "Trigger Conditions" and link them to "Actions" using logical operators (AND / OR).

This allows for the creation of complex event-driven interactions that can be customized for any game.

๐Ÿ”ฅ Features:
  • โšก Trigger-Action System: Define game Triggers that activate specific Actions.

  • ๐Ÿ”— AND / OR Logic: Combine multiple conditions, requiring all (AND) or at least one (OR) to be met before triggering an event.

  • ๐ŸŽ›๏ธ Simple Event Management Interface: Easily create, backup, and restore events for each level using an intuitive UI.

  • ๐Ÿ“‚ Event Category System: Organize events into categories for better structure and management.

  • โ™ป๏ธ Restore & Backup Events: Quickly save and restore events to prevent data loss.

  • ๐Ÿ› ๏ธ Customizable & Extensible: Developers can create new Triggers and Actions tailored to their game's mechanics.

  • ๐Ÿงฉ Easy Integration with Game Logic: The Event Orchestrator can be integrated into your specific game logic, which can be done easily using a Blueprint Event Orchestrator Component.

  • ๐ŸŽฎ Game-Agnostic: Works in any Unreal Engine game, from Horror to RPG, FPS or simulation.

What is a Trigger Condition?

A Trigger Condition is an event or state in the game world that acts as a prerequisite for an Action. Examples include:

โœ… Player entering a specific area.

โœ… A door being locked.

โœ… A countdown timer reaching zero.

โœ… The player collect a specific key.

โœ… The health dropping below 50%.

Triggers can be combined using AND / OR logic:

  • AND Condition: Only activates if all conditions are met.

  • OR Condition: Activates if at least one condition is met.

Example: To unlock a door, the player must have both a key AND be near the door (AND condition).

What is an Action?

An Action is a response triggered when the defined Trigger Conditions are met. Actions can modify the game world, trigger effects, or interact with other gameplay mechanics. Examples include:

๐ŸŽฏ Unlocking a door.

๐Ÿ’ก Turning on a flashlight.

๐ŸŽถ Playing background music.

๐Ÿ‘น Spawning an enemy.

๐Ÿ’ฌ Displaying a message on the screen.

Customization & Integration
  • Developers can create new custom Trigger Conditions and Actions tailored to their game.

  • Compatible with Unreal Engineโ€™s Blueprints, making it flexible for any project.

  • Can be used in open-world games, puzzle games, horror games, or simulations.

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