
Description
OVERVIEW
Gameplay Telemetry - Events is a lightweight toolset to save event information asynchronously during playtests, with simple in-editor UI for easy review and analysis.
Included is an Events Blueprint Library that enables you to trigger fully configurable events asynchronously during gameplay, as well as an Event Trigger Component that lets you define and call events without them having to be manually defined each time.
Superseded by 'Gameplay Telemetry - Movements & Events'
SUPPORT
FEATURES
UDC Events
Save Event Information
Set Event Display Name
Set Event Count
Set Event Tags
Set Event Generated Tags
Set Event Location
Set Event Preset Icon (Enum)
Set Event Custom Icon
Set Event Icon Colour
Trigger Events (BPLibrary)
Events Information
Slot Override
Event Trigger Component
Set Event Information (Map)
Set Call On BeginPlay
Set Call On EndPlay
Set Event Information
Set Save Slot Override
Trigger Event by Name
UDC Events Editor Utility
Search Criteria
Event Save Slot(s)
Update Events Automatically
Include Events
Event Settings
Event Parity Distance
Event Icon Size
Event Actor Material
Event Actor Text Material
Event Preset Icon Values
World Actors
Spawn Event Actors
Clear Event Actors
Save Game Context
Loaded Save Games Count
Events Count
Events Count (Inclusive)
Selected Event
UDC Settings
Enable Debug Print Strings
Default Save Game Slot
Session Tags
PLEASE NOTE
This plugin is superseded by 'Gameplay Telemetry - Movements & Events' and is not required for Movement Telemetry to function.




