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Media 1 for listing Gameplay Telemetry - Events

Description

OVERVIEW

Gameplay Telemetry - Events is a lightweight toolset to save event information asynchronously during playtests, with simple in-editor UI for easy review and analysis.

Included is an Events Blueprint Library that enables you to trigger fully configurable events asynchronously during gameplay, as well as an Event Trigger Component that lets you define and call events without them having to be manually defined each time.

Superseded by 'Gameplay Telemetry - Movements & Events'

SUPPORT

FEATURES

UDC Events
  • Save Event Information

    • Set Event Display Name

    • Set Event Count

    • Set Event Tags

    • Set Event Generated Tags

    • Set Event Location

    • Set Event Preset Icon (Enum)

    • Set Event Custom Icon

    • Set Event Icon Colour

  • Trigger Events (BPLibrary)

    • Events Information

    • Slot Override

  • Event Trigger Component

    • Set Event Information (Map)

      • Set Call On BeginPlay

      • Set Call On EndPlay

      • Set Event Information

    • Set Save Slot Override

    • Trigger Event by Name

UDC Events Editor Utility
  • Search Criteria

    • Event Save Slot(s)

    • Update Events Automatically

    • Include Events

    • Event Settings

      • Event Parity Distance

      • Event Icon Size

      • Event Actor Material

      • Event Actor Text Material

      • Event Preset Icon Values

  • World Actors

    • Spawn Event Actors

    • Clear Event Actors

  • Save Game Context

    • Loaded Save Games Count

    • Events Count

    • Events Count (Inclusive)

  • Selected Event

  • UDC Settings

    • Enable Debug Print Strings

    • Default Save Game Slot

    • Session Tags

PLEASE NOTE

This plugin is superseded by 'Gameplay Telemetry - Movements & Events' and is not required for Movement Telemetry to function.

Included formats